Odds
This is the previous version, in effect until October 26, 2026. See the current version
Effective and last updated: October 23, 2026 · Previous version (October 21, 2026)
These are the randomized items in Oops Ninja and their odds. They come from the same tables as the in-game Odds window and apply from app version 1.0 (3). We announce any change here and in the game first. Odds are rounded, so a column may differ from 100% by a tiny amount.
Summon tickets come from the shop (paid) and from play (attendance, missions, requests, events and more; free). Every ticket has the same odds wherever it came from (paid and free alike).
Contents
- Gear, skill, relic and pet summons
- Companion summons
- Falling weapon draws
- Gear upgrades and breakthroughs
1. Gear, skill, relic and pet summons
One summon uses one ticket of that summon; ten summons use ten and are drawn one at a time.
The shop's Summon tab also offers ten summons for 2,700 spirit stones: they give ten tickets of that summon and summon at once, so the odds are the same.
The grade is drawn first; within a grade the kind is drawn with the shares below.
Summon level
Each draw (gear, skill, relic and pet summons, companion summons and falling weapon draws) has a level that rises with its own total draws and raises the odds of higher grades. Each draw uses the level from just before it.
| Summon level | Total summons |
|---|---|
| Lv.1 | 0 or more |
| Lv.2 | 10 or more |
| Lv.3 | 20 or more |
| Lv.4 | 50 or more |
| Lv.5 | 100 or more |
| Lv.6 | 200 or more |
| Lv.7 | 300 or more |
| Lv.8 | 400 or more |
| Lv.9 | 700 or more |
| Lv.10 | 1,100 or more |
| Lv.11 | 1,700 or more |
| Lv.12 | 2,500 or more |
First draw: gear and skills are Rare or better (an active skill); pets and relics are guaranteed Rare.
Gear — odds by grade
| Grade | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Common | 39.8752% | 34.2899% | 29.2392% | 24.7015% | 20.6952% | 17.2081% | 14.2273% | 11.7588% | 9.778% | 8.3277% | 7.3592% | 6.86% |
| Uncommon | 35% | 32.4% | 30.04% | 27.93% | 26.07% | 24.46% | 23.1% | 21.98% | 21.12% | 20.5% | 20.12% | 20% |
| Rare | 20% | 24.34% | 28.26% | 31.78% | 34.88% | 37.56% | 39.83% | 41.69% | 43.14% | 44.17% | 44.79% | 45% |
| Heroic | 4.5% | 8.06% | 11.28% | 14.16% | 16.7% | 18.9% | 20.76% | 22.29% | 23.48% | 24.32% | 24.83% | 25% |
| Legendary | 0.5% | 0.76% | 1% | 1.21% | 1.39% | 1.55% | 1.69% | 1.8% | 1.89% | 1.95% | 1.99% | 2% |
| Mythic | 0.1% | 0.1177% | 0.1385% | 0.163% | 0.1919% | 0.2258% | 0.2657% | 0.3127% | 0.3681% | 0.4332% | 0.5098% | 0.6% |
| Transcendent | 0.02% | 0.0256% | 0.0327% | 0.0419% | 0.0535% | 0.0685% | 0.0876% | 0.1121% | 0.1433% | 0.1834% | 0.2345% | 0.3% |
| Immortal | 0.004% | 0.0056% | 0.0077% | 0.0107% | 0.0149% | 0.0208% | 0.0289% | 0.0402% | 0.0558% | 0.0776% | 0.1079% | 0.15% |
| Primordial | 0.0008% | 0.0012% | 0.0019% | 0.0029% | 0.0045% | 0.0068% | 0.0105% | 0.0162% | 0.0248% | 0.0381% | 0.0586% | 0.09% |
Guarantees — Gear
| Guarantee | When |
|---|---|
| Rare or better | Every 10th summon |
| Heroic or better | Within 50 summons |
| Legendary or better | Within 200 summons |
| Mythic or better | Within 1,000 summons |
Gear — kinds within a grade
Gear has 24 kinds per grade (6 slots × 4 kinds), all alike: one kind = its grade odds ÷ 24.
Skills — odds by grade
| Grade | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Common | 39.8752% | 34.2899% | 29.2392% | 24.7015% | 20.6952% | 17.2081% | 14.2273% | 11.7588% | 9.778% | 8.3277% | 7.3592% | 6.86% |
| Uncommon | 35% | 32.4% | 30.04% | 27.93% | 26.07% | 24.46% | 23.1% | 21.98% | 21.12% | 20.5% | 20.12% | 20% |
| Rare | 20% | 24.34% | 28.26% | 31.78% | 34.88% | 37.56% | 39.83% | 41.69% | 43.14% | 44.17% | 44.79% | 45% |
| Heroic | 4.5% | 8.06% | 11.28% | 14.16% | 16.7% | 18.9% | 20.76% | 22.29% | 23.48% | 24.32% | 24.83% | 25% |
| Legendary | 0.5% | 0.76% | 1% | 1.21% | 1.39% | 1.55% | 1.69% | 1.8% | 1.89% | 1.95% | 1.99% | 2% |
| Mythic | 0.1% | 0.1177% | 0.1385% | 0.163% | 0.1919% | 0.2258% | 0.2657% | 0.3127% | 0.3681% | 0.4332% | 0.5098% | 0.6% |
| Transcendent | 0.02% | 0.0256% | 0.0327% | 0.0419% | 0.0535% | 0.0685% | 0.0876% | 0.1121% | 0.1433% | 0.1834% | 0.2345% | 0.3% |
| Immortal | 0.004% | 0.0056% | 0.0077% | 0.0107% | 0.0149% | 0.0208% | 0.0289% | 0.0402% | 0.0558% | 0.0776% | 0.1079% | 0.15% |
| Primordial | 0.0008% | 0.0012% | 0.0019% | 0.0029% | 0.0045% | 0.0068% | 0.0105% | 0.0162% | 0.0248% | 0.0381% | 0.0586% | 0.09% |
Guarantees — Skills
| Guarantee | When |
|---|---|
| Rare or better | Every 10th summon |
| Heroic or better | Within 50 summons |
| Legendary or better | Within 200 summons |
| Mythic or better | Within 1,000 summons |
Skills — kinds within a grade
Kinds within a grade are alike: one kind = its grade odds ÷ the number of kinds in that grade.
Skill rate up (changes every 14 days): the one rate-up mythic skill takes 50% of the mythic odds and the other mythic skills share the other 50% equally. The two rate-up legendary skills take 25% of the legendary odds each and the other legendary skills share the other 50% equally. The current rate-up skills and each skill's odds are in the in-game Odds window → Each item.
| Grade | Kinds | Items |
|---|---|---|
| Common | 12 | Shuriken Barrage, Shadow Haste, Explosive Seal, Kunai Strike, Twin Shuriken, Smoke Bomb, Ember Charm, Shadow Stab, Wind Edge, Battle Cry, Quick Hands, Tough Hide |
| Uncommon | 12 | Afterimage Clone, Chain Recall, Silent Ward, Flame Shuriken, Thunder Kunai, Frost Needles, Venom Dart, Leaf Whirl, Shadow Shackle, Vital Insight, Combo Rhythm, Coin Sense |
| Rare | 12 | Traceless Step, Venom Mist, Echo Decoy, Blaze Seal, Thunder Drop, Frost Prison, Cyclone Star, Boulder Drop, Twin Clones, Kill Rush, Iron Heart, Art Training |
| Heroic | 11 | Circling Veil, Piercing Rain, Dragonfire Star, Thunder Spear, Blizzard, Storm Blades, Earthquake, Shadow Dance, Healing Breath, Vital Hunt, Boss Hunter |
| Legendary | 10 | Meridian Mark, Heaven's Thunder, Shadow Flash, Firestorm, Ice Dragon, Vacuum Slash, Landslide, Trance, Indomitable, Chain Burst |
| Mythic | 8 | Clean Sweep, Phoenix Descent, Thunder Dragon, Absolute Zero, Heavenly Gale, Shadow King, Asura Eye, Soul Harvest |
| Transcendent | 7 | Myriad Swords, Solar Flare, Raijin Descent, Ice Age, Dragon Twister, Invincible, Grand Master |
| Immortal | 5 | Inferno Dragon, Eclipse Cleave, Divine Judgment, Shadow Legion, Undying Soul |
| Primordial | 3 | Primordial Strike, Cosmic Shuriken, Genesis |
Relics — odds by grade
| Grade | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Common | 40% | 34.44% | 29.42% | 24.92% | 20.96% | 17.53% | 14.62% | 12.24% | 10.37% | 9.06% | 8.27% | 8% |
| Uncommon | 35% | 32.4% | 30.04% | 27.93% | 26.07% | 24.46% | 23.1% | 21.98% | 21.12% | 20.5% | 20.12% | 20% |
| Rare | 20% | 24.34% | 28.26% | 31.78% | 34.88% | 37.56% | 39.83% | 41.69% | 43.14% | 44.17% | 44.79% | 45% |
| Heroic | 4.5% | 8.06% | 11.28% | 14.16% | 16.7% | 18.9% | 20.76% | 22.29% | 23.48% | 24.32% | 24.83% | 25% |
| Legendary | 0.5% | 0.76% | 1% | 1.21% | 1.39% | 1.55% | 1.69% | 1.8% | 1.89% | 1.95% | 1.99% | 2% |
Guarantees — Relics
| Guarantee | When |
|---|---|
| Rare or better | Every 10th summon |
| Heroic or better | Within 50 summons |
| Legendary | Within 200 summons |
Relics — kinds within a grade
Kinds within a grade are alike: one kind = its grade odds ÷ the number of kinds in that grade.
| Grade | Kinds | Items |
|---|---|---|
| Common | 2 | Eclipse Charm, Silent Chime |
| Uncommon | 3 | Shadowless Mirror, Sealing Tablet, Ash Magatama |
| Rare | 3 | Yaksha Beads, Crimson Incense, Blood Moon Cup |
| Heroic | 3 | Oni Fang, Mist Scroll, Inkcloud Lantern |
| Legendary | 1 | Echo Conch |
Pets — odds by grade
| Grade | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Common | 39.8752% | 34.2899% | 29.2392% | 24.7015% | 20.6952% | 17.2081% | 14.2273% | 11.7588% | 9.778% | 8.3277% | 7.3592% | 6.86% |
| Uncommon | 35% | 32.4% | 30.04% | 27.93% | 26.07% | 24.46% | 23.1% | 21.98% | 21.12% | 20.5% | 20.12% | 20% |
| Rare | 20% | 24.34% | 28.26% | 31.78% | 34.88% | 37.56% | 39.83% | 41.69% | 43.14% | 44.17% | 44.79% | 45% |
| Heroic | 4.5% | 8.06% | 11.28% | 14.16% | 16.7% | 18.9% | 20.76% | 22.29% | 23.48% | 24.32% | 24.83% | 25% |
| Legendary | 0.5% | 0.76% | 1% | 1.21% | 1.39% | 1.55% | 1.69% | 1.8% | 1.89% | 1.95% | 1.99% | 2% |
| Mythic | 0.1% | 0.1177% | 0.1385% | 0.163% | 0.1919% | 0.2258% | 0.2657% | 0.3127% | 0.3681% | 0.4332% | 0.5098% | 0.6% |
| Transcendent | 0.02% | 0.0256% | 0.0327% | 0.0419% | 0.0535% | 0.0685% | 0.0876% | 0.1121% | 0.1433% | 0.1834% | 0.2345% | 0.3% |
| Immortal | 0.004% | 0.0056% | 0.0077% | 0.0107% | 0.0149% | 0.0208% | 0.0289% | 0.0402% | 0.0558% | 0.0776% | 0.1079% | 0.15% |
| Primordial | 0.0008% | 0.0012% | 0.0019% | 0.0029% | 0.0045% | 0.0068% | 0.0105% | 0.0162% | 0.0248% | 0.0381% | 0.0586% | 0.09% |
Guarantees — Pets
| Guarantee | When |
|---|---|
| Rare or better | Every 10th summon |
| Heroic or better | Within 50 summons |
| Legendary or better | Within 200 summons |
| Mythic or better | Within 1,000 summons |
Pets — kinds within a grade
Kinds within a grade are alike: one kind = its grade odds ÷ the number of kinds in that grade.
| Grade | Kinds | Items |
|---|---|---|
| Common | 6 | Ash Crow, Mist Crow, Cloudlet Fox, Leafcap Tanuki, Drowsy Cat, Dewdrop Toad |
| Uncommon | 6 | Venom Crow, Bell Crow, Bundle Tanuki, Bellnap Cat, Lotusleaf Toad, Knotcoil Snake |
| Rare | 5 | Moon Raven, Blood Raven, Blueflame Fox, Forktail Cat, Ripple Snake |
| Heroic | 5 | Eclipse Raven, Barrel Tanuki, Maskplay Cat, Lantern Toad, Raindrop Koi |
| Legendary | 4 | Thunder Raven, Goldbell Fox, Drum Tanuki, Golden Fin Koi |
| Mythic | 4 | Crimson Fox, Redlotus Toad, Redpearl Snake, Redlotus Koi |
| Transcendent | 3 | Skyhat Tanuki, Cloudhorn Snake, Dragon Gate Koi |
| Immortal | 2 | Dream Nine-tail, Moonnap Cat |
| Primordial | 1 | Dozy Dragon |
2. Companion summons
One companion ticket summons once; ten tickets summon ten times. Ten summons are also offered for 2,700 spirit stones (they give ten companion tickets and summon at once, so the odds are the same). The grade is drawn first; within a grade the companion is drawn with the shares below.
Companion summons — odds by grade
| Grade | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Common | 50% | 48.82% | 47.64% | 46.46% | 45.27% | 44.1% | 42.9% | 41.73% | 40.54% | 39.36% | 38.18% | 37% |
| Uncommon | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
| Rare | 14% | 14.64% | 15.27% | 15.91% | 16.55% | 17.18% | 17.82% | 18.45% | 19.09% | 19.73% | 20.36% | 21% |
| Heroic | 5% | 5.45% | 5.91% | 6.36% | 6.82% | 7.27% | 7.73% | 8.18% | 8.64% | 9.09% | 9.55% | 10% |
| Legendary | 1% | 1.09% | 1.18% | 1.27% | 1.36% | 1.45% | 1.55% | 1.64% | 1.73% | 1.82% | 1.91% | 2% |
| Guarantee | When |
|---|---|
| Rare or better | Every 10th summon |
| Heroic or better | Within 50 summons |
| Legendary | Within 200 summons |
Kinds within a grade are alike: one kind = its grade odds ÷ the number of kinds in that grade.
Companion rate up (changes every 14 days): the rate-up legendary companion takes 50% of the legendary odds and the other legendary companions share the other 50% equally. The two rate-up heroic companions share 75% of the heroic odds equally and the other heroic companions share the remaining 25% equally. The current rate-up companions are in the in-game Odds window.
| Grade | Kinds | Items |
|---|---|---|
| Common | 3 | Twinblade, Star Geek, Fire Sage |
| Uncommon | 5 | Lil Archer, Blacksmith, Kite Scout, Herbalist, Tanuki |
| Rare | 5 | Kunoichi, Oni Kid, Toad Sage, Shellguard, Monk |
| Heroic | 4 | Lone Ronin, Crane, Kappa, Miko |
| Legendary | 3 | Tengu, Cat Ninja, Fox Miko |
3. Falling weapon draws
One draw costs 300 spirit stones, ten draws 2,700; free spirit stones are spent first. Each weapon is its own grade.
| Grade | Weapon | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Uncommon | Jade kunai | 74.8752% | 66.6899% | 59.2792% | 52.6315% | 46.7652% | 41.6681% | 37.3273% | 33.7388% | 30.898% | 28.8277% | 27.4792% | 26.86% |
| Rare | Moonshadow needle | 20% | 24.34% | 28.26% | 31.78% | 34.88% | 37.56% | 39.83% | 41.69% | 43.14% | 44.17% | 44.79% | 45% |
| Heroic | Violet tanto | 4.5% | 8.06% | 11.28% | 14.16% | 16.7% | 18.9% | 20.76% | 22.29% | 23.48% | 24.32% | 24.83% | 25% |
| Legendary | Thunder spear | 0.5% | 0.76% | 1% | 1.21% | 1.39% | 1.55% | 1.69% | 1.8% | 1.89% | 1.95% | 1.99% | 2% |
| Mythic | Crimson greatsword | 0.1% | 0.1177% | 0.1385% | 0.163% | 0.1919% | 0.2258% | 0.2657% | 0.3127% | 0.3681% | 0.4332% | 0.5098% | 0.6% |
| Transcendent | Sky lance | 0.02% | 0.0256% | 0.0327% | 0.0419% | 0.0535% | 0.0685% | 0.0876% | 0.1121% | 0.1433% | 0.1834% | 0.2345% | 0.3% |
| Immortal | Eternal sakura | 0.004% | 0.0056% | 0.0077% | 0.0107% | 0.0149% | 0.0208% | 0.0289% | 0.0402% | 0.0558% | 0.0776% | 0.1079% | 0.15% |
| Primordial | Obsidian kunai | 0.0008% | 0.0012% | 0.0019% | 0.0029% | 0.0045% | 0.0068% | 0.0105% | 0.0162% | 0.0248% | 0.0381% | 0.0586% | 0.09% |
| Guarantee | When |
|---|---|
| Rare or better | Within 10 summons |
| Heroic or better | Within 50 summons |
| Legendary or better | Within 200 summons |
| Mythic or better | Within 1,000 summons |
4. Gear upgrades and breakthroughs
Gear upgrades can fail from Lv.31, and the breakthrough every 10 levels from Lv.40. The level in the table is the one the upgrade starts from (Lv.31 → Lv.32 is the "Lv.31~39" row).
On a failure the attempt's silver and materials are used and the level stays (it never drops and the gear is never lost). The next success chance for the same slot rises by 10 percentage points (up to 100%), and a success resets it.
"Most tries" is the number of attempts until failures bring the chance to 100%. There are no protection items and no paid items that raise these odds.
| Upgrade level | First success chance | Most tries |
|---|---|---|
| Lv.1~30 | 100% | 1 |
| Lv.31~39 | 90% | 2 |
| Breakthrough Lv.40 | 70% | 4 |
| Lv.41~49 | 80% | 3 |
| Breakthrough Lv.50 | 55% | 6 |
| Lv.51~59 | 70% | 4 |
| Breakthrough Lv.60 | 40% | 7 |
| Lv.61~69 | 60% | 5 |
| Breakthrough Lv.70 | 30% | 8 |
| Lv.71~79 | 50% | 6 |
| Breakthrough Lv.80 | 20% | 9 |
| Lv.81~89 | 40% | 7 |
Contact: pungpungstudi@hello-support.com · Developer: PUNGPUNGSTUDI