Odds

This is the previous version, in effect until October 23, 2026. See the current version

Effective and last updated: October 21, 2026 · Previous version (October 20, 2026)

These are the randomized items in Oops Ninja and their odds. They come from the same tables as the in-game Odds window and apply from app version 1.0 (3). We announce any change here and in the game first. Odds are rounded, so a column may differ from 100% by a tiny amount.

Summon tickets come from the shop (paid) and from play (attendance, missions, requests, events and more; free). Every ticket has the same odds wherever it came from (paid and free alike).

Contents

1. Gear, skill, relic and pet summons

One summon uses one ticket of that summon; ten summons use ten and are drawn one at a time.

The shop's Summon tab also offers ten summons for 2,700 spirit stones: they give ten tickets of that summon and summon at once, so the odds are the same.

The grade is drawn first; within a grade the kind is drawn with the shares below.

Summon level

Each draw (gear, skill, relic and pet summons, companion summons and falling weapon draws) has a level that rises with its own total draws and raises the odds of higher grades. Each draw uses the level from just before it.

Summon levelTotal summons
Lv.10 or more
Lv.210 or more
Lv.320 or more
Lv.450 or more
Lv.5100 or more
Lv.6200 or more
Lv.7300 or more
Lv.8400 or more
Lv.9700 or more
Lv.101,100 or more
Lv.111,700 or more
Lv.122,500 or more

First draw: gear and skills are Rare or better (an active skill); pets and relics are guaranteed Rare.

Gear — odds by grade

GradeLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12
Common39.8752%34.2899%29.2392%24.7015%20.6952%17.2081%14.2273%11.7588%9.778%8.3277%7.3592%6.86%
Uncommon35%32.4%30.04%27.93%26.07%24.46%23.1%21.98%21.12%20.5%20.12%20%
Rare20%24.34%28.26%31.78%34.88%37.56%39.83%41.69%43.14%44.17%44.79%45%
Heroic4.5%8.06%11.28%14.16%16.7%18.9%20.76%22.29%23.48%24.32%24.83%25%
Legendary0.5%0.76%1%1.21%1.39%1.55%1.69%1.8%1.89%1.95%1.99%2%
Mythic0.1%0.1177%0.1385%0.163%0.1919%0.2258%0.2657%0.3127%0.3681%0.4332%0.5098%0.6%
Transcendent0.02%0.0256%0.0327%0.0419%0.0535%0.0685%0.0876%0.1121%0.1433%0.1834%0.2345%0.3%
Immortal0.004%0.0056%0.0077%0.0107%0.0149%0.0208%0.0289%0.0402%0.0558%0.0776%0.1079%0.15%
Primordial0.0008%0.0012%0.0019%0.0029%0.0045%0.0068%0.0105%0.0162%0.0248%0.0381%0.0586%0.09%

Guarantees — Gear

GuaranteeWhen
Rare or betterEvery 10th summon
Heroic or betterWithin 50 summons
Legendary or betterWithin 200 summons
Mythic or betterWithin 1,000 summons

Gear — kinds within a grade

Gear has 24 kinds per grade (6 slots × 4 kinds), all alike: one kind = its grade odds ÷ 24.

Skills — odds by grade

GradeLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12
Common39.8752%34.2899%29.2392%24.7015%20.6952%17.2081%14.2273%11.7588%9.778%8.3277%7.3592%6.86%
Uncommon35%32.4%30.04%27.93%26.07%24.46%23.1%21.98%21.12%20.5%20.12%20%
Rare20%24.34%28.26%31.78%34.88%37.56%39.83%41.69%43.14%44.17%44.79%45%
Heroic4.5%8.06%11.28%14.16%16.7%18.9%20.76%22.29%23.48%24.32%24.83%25%
Legendary0.5%0.76%1%1.21%1.39%1.55%1.69%1.8%1.89%1.95%1.99%2%
Mythic0.1%0.1177%0.1385%0.163%0.1919%0.2258%0.2657%0.3127%0.3681%0.4332%0.5098%0.6%
Transcendent0.02%0.0256%0.0327%0.0419%0.0535%0.0685%0.0876%0.1121%0.1433%0.1834%0.2345%0.3%
Immortal0.004%0.0056%0.0077%0.0107%0.0149%0.0208%0.0289%0.0402%0.0558%0.0776%0.1079%0.15%
Primordial0.0008%0.0012%0.0019%0.0029%0.0045%0.0068%0.0105%0.0162%0.0248%0.0381%0.0586%0.09%

Guarantees — Skills

GuaranteeWhen
Rare or betterEvery 10th summon
Heroic or betterWithin 50 summons
Legendary or betterWithin 200 summons
Mythic or betterWithin 1,000 summons

Skills — kinds within a grade

Kinds within a grade are alike: one kind = its grade odds ÷ the number of kinds in that grade.

Skill rate up (changes every 14 days): the one rate-up mythic skill takes 50% of the mythic odds and the other mythic skills share the other 50% equally. The two rate-up legendary skills take 25% of the legendary odds each and the other legendary skills share the other 50% equally. The current rate-up skills and each skill's odds are in the in-game Odds window → Each item.

GradeKindsItems
Common12Shuriken Barrage, Shadow Haste, Explosive Seal, Kunai Strike, Twin Shuriken, Smoke Bomb, Ember Charm, Shadow Stab, Wind Edge, Battle Cry, Quick Hands, Tough Hide
Uncommon12Afterimage Clone, Chain Recall, Silent Ward, Flame Shuriken, Thunder Kunai, Frost Needles, Venom Dart, Leaf Whirl, Shadow Shackle, Vital Insight, Combo Rhythm, Coin Sense
Rare12Traceless Step, Venom Mist, Echo Decoy, Blaze Seal, Thunder Drop, Frost Prison, Cyclone Star, Boulder Drop, Twin Clones, Kill Rush, Iron Heart, Art Training
Heroic11Circling Veil, Piercing Rain, Dragonfire Star, Thunder Spear, Blizzard, Storm Blades, Earthquake, Shadow Dance, Healing Breath, Vital Hunt, Boss Hunter
Legendary10Meridian Mark, Heaven's Thunder, Shadow Flash, Firestorm, Ice Dragon, Vacuum Slash, Landslide, Trance, Indomitable, Chain Burst
Mythic8Clean Sweep, Phoenix Descent, Thunder Dragon, Absolute Zero, Heavenly Gale, Shadow King, Asura Eye, Soul Harvest
Transcendent7Myriad Swords, Solar Flare, Raijin Descent, Ice Age, Dragon Twister, Invincible, Grand Master
Immortal5Inferno Dragon, Eclipse Cleave, Divine Judgment, Shadow Legion, Undying Soul
Primordial3Primordial Strike, Cosmic Shuriken, Genesis

Relics — odds by grade

GradeLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12
Common40%34.44%29.42%24.92%20.96%17.53%14.62%12.24%10.37%9.06%8.27%8%
Uncommon35%32.4%30.04%27.93%26.07%24.46%23.1%21.98%21.12%20.5%20.12%20%
Rare20%24.34%28.26%31.78%34.88%37.56%39.83%41.69%43.14%44.17%44.79%45%
Heroic4.5%8.06%11.28%14.16%16.7%18.9%20.76%22.29%23.48%24.32%24.83%25%
Legendary0.5%0.76%1%1.21%1.39%1.55%1.69%1.8%1.89%1.95%1.99%2%

Guarantees — Relics

GuaranteeWhen
Rare or betterEvery 10th summon
Heroic or betterWithin 50 summons
LegendaryWithin 200 summons

Relics — kinds within a grade

Kinds within a grade are alike: one kind = its grade odds ÷ the number of kinds in that grade.

GradeKindsItems
Common2Eclipse Charm, Silent Chime
Uncommon3Shadowless Mirror, Sealing Tablet, Ash Magatama
Rare3Yaksha Beads, Crimson Incense, Blood Moon Cup
Heroic3Oni Fang, Mist Scroll, Inkcloud Lantern
Legendary1Echo Conch

Pets — odds by grade

GradeLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12
Common39.8752%34.2899%29.2392%24.7015%20.6952%17.2081%14.2273%11.7588%9.778%8.3277%7.3592%6.86%
Uncommon35%32.4%30.04%27.93%26.07%24.46%23.1%21.98%21.12%20.5%20.12%20%
Rare20%24.34%28.26%31.78%34.88%37.56%39.83%41.69%43.14%44.17%44.79%45%
Heroic4.5%8.06%11.28%14.16%16.7%18.9%20.76%22.29%23.48%24.32%24.83%25%
Legendary0.5%0.76%1%1.21%1.39%1.55%1.69%1.8%1.89%1.95%1.99%2%
Mythic0.1%0.1177%0.1385%0.163%0.1919%0.2258%0.2657%0.3127%0.3681%0.4332%0.5098%0.6%
Transcendent0.02%0.0256%0.0327%0.0419%0.0535%0.0685%0.0876%0.1121%0.1433%0.1834%0.2345%0.3%
Immortal0.004%0.0056%0.0077%0.0107%0.0149%0.0208%0.0289%0.0402%0.0558%0.0776%0.1079%0.15%
Primordial0.0008%0.0012%0.0019%0.0029%0.0045%0.0068%0.0105%0.0162%0.0248%0.0381%0.0586%0.09%

Guarantees — Pets

GuaranteeWhen
Rare or betterEvery 10th summon
Heroic or betterWithin 50 summons
Legendary or betterWithin 200 summons
Mythic or betterWithin 1,000 summons

Pets — kinds within a grade

Kinds within a grade are alike: one kind = its grade odds ÷ the number of kinds in that grade.

GradeKindsItems
Common6Ash Crow, Mist Crow, Cloudlet Fox, Leafcap Tanuki, Drowsy Cat, Dewdrop Toad
Uncommon6Venom Crow, Bell Crow, Bundle Tanuki, Bellnap Cat, Lotusleaf Toad, Knotcoil Snake
Rare5Moon Raven, Blood Raven, Blueflame Fox, Forktail Cat, Ripple Snake
Heroic5Eclipse Raven, Barrel Tanuki, Maskplay Cat, Lantern Toad, Raindrop Koi
Legendary4Thunder Raven, Goldbell Fox, Drum Tanuki, Golden Fin Koi
Mythic4Crimson Fox, Redlotus Toad, Redpearl Snake, Redlotus Koi
Transcendent3Skyhat Tanuki, Cloudhorn Snake, Dragon Gate Koi
Immortal2Dream Nine-tail, Moonnap Cat
Primordial1Dozy Dragon

2. Companion summons

One companion ticket summons once; ten tickets summon ten times. Ten summons are also offered for 2,700 spirit stones (they give ten companion tickets and summon at once, so the odds are the same). The grade is drawn first; within a grade the companion is drawn with the shares below.

Companion summons — odds by grade

GradeLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12
Common50%48.82%47.64%46.46%45.27%44.1%42.9%41.73%40.54%39.36%38.18%37%
Uncommon30%30%30%30%30%30%30%30%30%30%30%30%
Rare14%14.64%15.27%15.91%16.55%17.18%17.82%18.45%19.09%19.73%20.36%21%
Heroic5%5.45%5.91%6.36%6.82%7.27%7.73%8.18%8.64%9.09%9.55%10%
Legendary1%1.09%1.18%1.27%1.36%1.45%1.55%1.64%1.73%1.82%1.91%2%
GuaranteeWhen
Rare or betterEvery 10th summon
Heroic or betterWithin 50 summons
LegendaryWithin 200 summons

Kinds within a grade are alike: one kind = its grade odds ÷ the number of kinds in that grade.

Companion rate up (changes every 14 days): the rate-up legendary companion takes 50% of the legendary odds and the other legendary companions share the other 50% equally. The two rate-up heroic companions share 75% of the heroic odds equally and the other heroic companions share the remaining 25% equally. The current rate-up companions are in the in-game Odds window.

GradeKindsItems
Common3Twinblade, Star Geek, Fire Sage
Uncommon5Lil Archer, Blacksmith, Kite Scout, Herbalist, Tanuki
Rare5Kunoichi, Oni Kid, Toad Sage, Shellguard, Monk
Heroic4Lone Ronin, Crane, Kappa, Miko
Legendary3Tengu, Cat Ninja, Fox Miko

3. Falling weapon draws

One draw costs 300 spirit stones, ten draws 2,700; free spirit stones are spent first. Each weapon is its own grade.

GradeWeaponLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12
UncommonJade kunai74.8752%66.6899%59.2792%52.6315%46.7652%41.6681%37.3273%33.7388%30.898%28.8277%27.4792%26.86%
RareMoonshadow needle20%24.34%28.26%31.78%34.88%37.56%39.83%41.69%43.14%44.17%44.79%45%
HeroicViolet tanto4.5%8.06%11.28%14.16%16.7%18.9%20.76%22.29%23.48%24.32%24.83%25%
LegendaryThunder spear0.5%0.76%1%1.21%1.39%1.55%1.69%1.8%1.89%1.95%1.99%2%
MythicCrimson greatsword0.1%0.1177%0.1385%0.163%0.1919%0.2258%0.2657%0.3127%0.3681%0.4332%0.5098%0.6%
TranscendentSky lance0.02%0.0256%0.0327%0.0419%0.0535%0.0685%0.0876%0.1121%0.1433%0.1834%0.2345%0.3%
ImmortalEternal sakura0.004%0.0056%0.0077%0.0107%0.0149%0.0208%0.0289%0.0402%0.0558%0.0776%0.1079%0.15%
PrimordialObsidian kunai0.0008%0.0012%0.0019%0.0029%0.0045%0.0068%0.0105%0.0162%0.0248%0.0381%0.0586%0.09%
GuaranteeWhen
Rare or betterWithin 10 summons
Heroic or betterWithin 50 summons
Legendary or betterWithin 200 summons
Mythic or betterWithin 1,000 summons

4. Gear breakthroughs

When gear enhancement reaches the levels below it needs a breakthrough. On a failure the attempt's silver and materials are used and the level stays; the next success chance for the same slot and breakthrough rises by 10% (up to 100%). A success resets it.

Breakthrough levelFirst success chance
Lv.4070%
Lv.5055%
Lv.6040%
Lv.7030%
Lv.8020%

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