Odds
This is the previous version, in effect until October 21, 2026. See the current version
Effective and last updated: October 20, 2026
These are the randomized items in Oops Ninja and their odds. They come from the same tables as the in-game Odds window and apply from app version 1.0 (3). We announce any change here and in the game first. Odds are rounded, so a column may differ from 100% by a tiny amount.
Summon tickets come from the shop (paid) and from play (attendance, missions, requests, events and more; free). Every ticket has the same odds wherever it came from (paid and free alike).
Contents
1. Gear, skill, relic and pet summons
One summon uses one ticket of that summon; ten summons use ten and are drawn one at a time.
The grade is drawn first; within a grade the kind is drawn with the shares below.
Summon level
Each draw (gear, skill, relic and pet summons, companion summons and falling weapon draws) has a level that rises with its own total draws and raises the odds of higher grades. Each draw uses the level from just before it.
| Summon level | Total summons |
|---|---|
| Lv.1 | 0 or more |
| Lv.2 | 10 or more |
| Lv.3 | 20 or more |
| Lv.4 | 50 or more |
| Lv.5 | 100 or more |
| Lv.6 | 200 or more |
| Lv.7 | 300 or more |
| Lv.8 | 400 or more |
| Lv.9 | 700 or more |
| Lv.10 | 1,100 or more |
| Lv.11 | 1,700 or more |
| Lv.12 | 2,500 or more |
First draw: gear and skills are Rare or better (an active skill); pets and relics are guaranteed Rare.
Gear — odds by grade
| Grade | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Common | 39.8752% | 34.2899% | 29.2392% | 24.7015% | 20.6952% | 17.2081% | 14.2273% | 11.7588% | 9.778% | 8.3277% | 7.3592% | 6.86% |
| Uncommon | 35% | 32.4% | 30.04% | 27.93% | 26.07% | 24.46% | 23.1% | 21.98% | 21.12% | 20.5% | 20.12% | 20% |
| Rare | 20% | 24.34% | 28.26% | 31.78% | 34.88% | 37.56% | 39.83% | 41.69% | 43.14% | 44.17% | 44.79% | 45% |
| Heroic | 4.5% | 8.06% | 11.28% | 14.16% | 16.7% | 18.9% | 20.76% | 22.29% | 23.48% | 24.32% | 24.83% | 25% |
| Legendary | 0.5% | 0.76% | 1% | 1.21% | 1.39% | 1.55% | 1.69% | 1.8% | 1.89% | 1.95% | 1.99% | 2% |
| Mythic | 0.1% | 0.1177% | 0.1385% | 0.163% | 0.1919% | 0.2258% | 0.2657% | 0.3127% | 0.3681% | 0.4332% | 0.5098% | 0.6% |
| Transcendent | 0.02% | 0.0256% | 0.0327% | 0.0419% | 0.0535% | 0.0685% | 0.0876% | 0.1121% | 0.1433% | 0.1834% | 0.2345% | 0.3% |
| Immortal | 0.004% | 0.0056% | 0.0077% | 0.0107% | 0.0149% | 0.0208% | 0.0289% | 0.0402% | 0.0558% | 0.0776% | 0.1079% | 0.15% |
| Primordial | 0.0008% | 0.0012% | 0.0019% | 0.0029% | 0.0045% | 0.0068% | 0.0105% | 0.0162% | 0.0248% | 0.0381% | 0.0586% | 0.09% |
Guarantees — Gear
| Guarantee | When |
|---|---|
| Rare or better | Every 10th summon |
| Heroic or better | Within 50 summons |
| Legendary or better | Within 200 summons |
| Mythic or better | Within 1,000 summons |
Gear — kinds within a grade
Gear has 24 kinds per grade (6 slots × 4 kinds), all alike: one kind = its grade odds ÷ 24.
Skills — odds by grade
| Grade | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Common | 39.8752% | 34.2899% | 29.2392% | 24.7015% | 20.6952% | 17.2081% | 14.2273% | 11.7588% | 9.778% | 8.3277% | 7.3592% | 6.86% |
| Uncommon | 35% | 32.4% | 30.04% | 27.93% | 26.07% | 24.46% | 23.1% | 21.98% | 21.12% | 20.5% | 20.12% | 20% |
| Rare | 20% | 24.34% | 28.26% | 31.78% | 34.88% | 37.56% | 39.83% | 41.69% | 43.14% | 44.17% | 44.79% | 45% |
| Heroic | 4.5% | 8.06% | 11.28% | 14.16% | 16.7% | 18.9% | 20.76% | 22.29% | 23.48% | 24.32% | 24.83% | 25% |
| Legendary | 0.5% | 0.76% | 1% | 1.21% | 1.39% | 1.55% | 1.69% | 1.8% | 1.89% | 1.95% | 1.99% | 2% |
| Mythic | 0.1% | 0.1177% | 0.1385% | 0.163% | 0.1919% | 0.2258% | 0.2657% | 0.3127% | 0.3681% | 0.4332% | 0.5098% | 0.6% |
| Transcendent | 0.02% | 0.0256% | 0.0327% | 0.0419% | 0.0535% | 0.0685% | 0.0876% | 0.1121% | 0.1433% | 0.1834% | 0.2345% | 0.3% |
| Immortal | 0.004% | 0.0056% | 0.0077% | 0.0107% | 0.0149% | 0.0208% | 0.0289% | 0.0402% | 0.0558% | 0.0776% | 0.1079% | 0.15% |
| Primordial | 0.0008% | 0.0012% | 0.0019% | 0.0029% | 0.0045% | 0.0068% | 0.0105% | 0.0162% | 0.0248% | 0.0381% | 0.0586% | 0.09% |
Guarantees — Skills
| Guarantee | When |
|---|---|
| Rare or better | Every 10th summon |
| Heroic or better | Within 50 summons |
| Legendary or better | Within 200 summons |
| Mythic or better | Within 1,000 summons |
Skills — kinds within a grade
Kinds within a grade are alike: one kind = its grade odds ÷ the number of kinds in that grade.
Skill rate up (changes every 14 days): the one rate-up mythic skill takes 50% of the mythic odds and the other mythic skills share the other 50% equally. The two rate-up legendary skills take 25% of the legendary odds each and the other legendary skills share the other 50% equally. The current rate-up skills and each skill's odds are in the in-game Odds window → Each item.
| Grade | Kinds | Items |
|---|---|---|
| Common | 12 | Shuriken Barrage, Shadow Haste, Explosive Seal, Kunai Strike, Twin Shuriken, Smoke Bomb, Ember Charm, Shadow Stab, Wind Edge, Battle Cry, Quick Hands, Tough Hide |
| Uncommon | 12 | Afterimage Clone, Chain Recall, Silent Ward, Flame Shuriken, Thunder Kunai, Frost Needles, Venom Dart, Leaf Whirl, Shadow Shackle, Vital Insight, Combo Rhythm, Coin Sense |
| Rare | 12 | Traceless Step, Venom Mist, Echo Decoy, Blaze Seal, Thunder Drop, Frost Prison, Cyclone Star, Boulder Drop, Twin Clones, Kill Rush, Iron Heart, Art Training |
| Heroic | 11 | Circling Veil, Piercing Rain, Dragonfire Star, Thunder Spear, Blizzard, Storm Blades, Earthquake, Shadow Dance, Healing Breath, Vital Hunt, Boss Hunter |
| Legendary | 10 | Meridian Mark, Heaven's Thunder, Shadow Flash, Firestorm, Ice Dragon, Vacuum Slash, Landslide, Trance, Indomitable, Chain Burst |
| Mythic | 8 | Clean Sweep, Phoenix Descent, Thunder Dragon, Absolute Zero, Heavenly Gale, Shadow King, Asura Eye, Soul Harvest |
| Transcendent | 7 | Myriad Swords, Solar Flare, Raijin Descent, Ice Age, Dragon Twister, Invincible, Grand Master |
| Immortal | 5 | Inferno Dragon, Eclipse Cleave, Divine Judgment, Shadow Legion, Undying Soul |
| Primordial | 3 | Primordial Strike, Cosmic Shuriken, Genesis |
Relics — odds by grade
| Grade | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Common | 40% | 34.44% | 29.42% | 24.92% | 20.96% | 17.53% | 14.62% | 12.24% | 10.37% | 9.06% | 8.27% | 8% |
| Uncommon | 35% | 32.4% | 30.04% | 27.93% | 26.07% | 24.46% | 23.1% | 21.98% | 21.12% | 20.5% | 20.12% | 20% |
| Rare | 20% | 24.34% | 28.26% | 31.78% | 34.88% | 37.56% | 39.83% | 41.69% | 43.14% | 44.17% | 44.79% | 45% |
| Heroic | 4.5% | 8.06% | 11.28% | 14.16% | 16.7% | 18.9% | 20.76% | 22.29% | 23.48% | 24.32% | 24.83% | 25% |
| Legendary | 0.5% | 0.76% | 1% | 1.21% | 1.39% | 1.55% | 1.69% | 1.8% | 1.89% | 1.95% | 1.99% | 2% |
Guarantees — Relics
| Guarantee | When |
|---|---|
| Rare or better | Every 10th summon |
| Heroic or better | Within 50 summons |
| Legendary | Within 200 summons |
Relics — kinds within a grade
Kinds within a grade are alike: one kind = its grade odds ÷ the number of kinds in that grade.
| Grade | Kinds | Items |
|---|---|---|
| Common | 2 | Eclipse Charm, Silent Chime |
| Uncommon | 3 | Shadowless Mirror, Sealing Tablet, Ash Magatama |
| Rare | 3 | Yaksha Beads, Crimson Incense, Blood Moon Cup |
| Heroic | 3 | Oni Fang, Mist Scroll, Inkcloud Lantern |
| Legendary | 1 | Echo Conch |
Pets — odds by grade
| Grade | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Common | 39.8752% | 34.2899% | 29.2392% | 24.7015% | 20.6952% | 17.2081% | 14.2273% | 11.7588% | 9.778% | 8.3277% | 7.3592% | 6.86% |
| Uncommon | 35% | 32.4% | 30.04% | 27.93% | 26.07% | 24.46% | 23.1% | 21.98% | 21.12% | 20.5% | 20.12% | 20% |
| Rare | 20% | 24.34% | 28.26% | 31.78% | 34.88% | 37.56% | 39.83% | 41.69% | 43.14% | 44.17% | 44.79% | 45% |
| Heroic | 4.5% | 8.06% | 11.28% | 14.16% | 16.7% | 18.9% | 20.76% | 22.29% | 23.48% | 24.32% | 24.83% | 25% |
| Legendary | 0.5% | 0.76% | 1% | 1.21% | 1.39% | 1.55% | 1.69% | 1.8% | 1.89% | 1.95% | 1.99% | 2% |
| Mythic | 0.1% | 0.1177% | 0.1385% | 0.163% | 0.1919% | 0.2258% | 0.2657% | 0.3127% | 0.3681% | 0.4332% | 0.5098% | 0.6% |
| Transcendent | 0.02% | 0.0256% | 0.0327% | 0.0419% | 0.0535% | 0.0685% | 0.0876% | 0.1121% | 0.1433% | 0.1834% | 0.2345% | 0.3% |
| Immortal | 0.004% | 0.0056% | 0.0077% | 0.0107% | 0.0149% | 0.0208% | 0.0289% | 0.0402% | 0.0558% | 0.0776% | 0.1079% | 0.15% |
| Primordial | 0.0008% | 0.0012% | 0.0019% | 0.0029% | 0.0045% | 0.0068% | 0.0105% | 0.0162% | 0.0248% | 0.0381% | 0.0586% | 0.09% |
Guarantees — Pets
| Guarantee | When |
|---|---|
| Rare or better | Every 10th summon |
| Heroic or better | Within 50 summons |
| Legendary or better | Within 200 summons |
| Mythic or better | Within 1,000 summons |
Pets — kinds within a grade
Kinds within a grade are alike: one kind = its grade odds ÷ the number of kinds in that grade.
| Grade | Kinds | Items |
|---|---|---|
| Common | 6 | Ash Crow, Mist Crow, Cloudlet Fox, Leafcap Tanuki, Drowsy Cat, Dewdrop Toad |
| Uncommon | 6 | Venom Crow, Bell Crow, Bundle Tanuki, Bellnap Cat, Lotusleaf Toad, Knotcoil Snake |
| Rare | 5 | Moon Raven, Blood Raven, Blueflame Fox, Forktail Cat, Ripple Snake |
| Heroic | 5 | Eclipse Raven, Barrel Tanuki, Maskplay Cat, Lantern Toad, Raindrop Koi |
| Legendary | 4 | Thunder Raven, Goldbell Fox, Drum Tanuki, Golden Fin Koi |
| Mythic | 4 | Crimson Fox, Redlotus Toad, Redpearl Snake, Redlotus Koi |
| Transcendent | 3 | Skyhat Tanuki, Cloudhorn Snake, Dragon Gate Koi |
| Immortal | 2 | Dream Nine-tail, Moonnap Cat |
| Primordial | 1 | Dozy Dragon |
2. Companion summons
One companion ticket summons once; ten tickets summon ten times. The grade is drawn first; within a grade the companion is drawn with the shares below.
Companion summons — odds by grade
| Grade | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Common | 50% | 48.82% | 47.64% | 46.46% | 45.27% | 44.1% | 42.9% | 41.73% | 40.54% | 39.36% | 38.18% | 37% |
| Uncommon | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
| Rare | 14% | 14.64% | 15.27% | 15.91% | 16.55% | 17.18% | 17.82% | 18.45% | 19.09% | 19.73% | 20.36% | 21% |
| Heroic | 5% | 5.45% | 5.91% | 6.36% | 6.82% | 7.27% | 7.73% | 8.18% | 8.64% | 9.09% | 9.55% | 10% |
| Legendary | 1% | 1.09% | 1.18% | 1.27% | 1.36% | 1.45% | 1.55% | 1.64% | 1.73% | 1.82% | 1.91% | 2% |
| Guarantee | When |
|---|---|
| Rare or better | Every 10th summon |
| Heroic or better | Within 50 summons |
| Legendary | Within 200 summons |
Kinds within a grade are alike: one kind = its grade odds ÷ the number of kinds in that grade.
Companion rate up (changes every 14 days): the rate-up legendary companion takes 50% of the legendary odds and the other legendary companions share the other 50% equally. The two rate-up heroic companions share 75% of the heroic odds equally and the other heroic companions share the remaining 25% equally. The current rate-up companions are in the in-game Odds window.
| Grade | Kinds | Items |
|---|---|---|
| Common | 3 | Twinblade, Star Geek, Fire Sage |
| Uncommon | 5 | Lil Archer, Blacksmith, Kite Scout, Herbalist, Tanuki |
| Rare | 5 | Kunoichi, Oni Kid, Toad Sage, Shellguard, Monk |
| Heroic | 4 | Lone Ronin, Crane, Kappa, Miko |
| Legendary | 3 | Tengu, Cat Ninja, Fox Miko |
3. Falling weapon draws
One draw costs 300 spirit stones, ten draws 2,700 (draws are locked for now; we will announce in the game when they open). Each weapon is its own grade.
| Grade | Weapon | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Uncommon | Jade kunai | 74.8752% | 66.6899% | 59.2792% | 52.6315% | 46.7652% | 41.6681% | 37.3273% | 33.7388% | 30.898% | 28.8277% | 27.4792% | 26.86% |
| Rare | Moonshadow needle | 20% | 24.34% | 28.26% | 31.78% | 34.88% | 37.56% | 39.83% | 41.69% | 43.14% | 44.17% | 44.79% | 45% |
| Heroic | Violet tanto | 4.5% | 8.06% | 11.28% | 14.16% | 16.7% | 18.9% | 20.76% | 22.29% | 23.48% | 24.32% | 24.83% | 25% |
| Legendary | Thunder spear | 0.5% | 0.76% | 1% | 1.21% | 1.39% | 1.55% | 1.69% | 1.8% | 1.89% | 1.95% | 1.99% | 2% |
| Mythic | Crimson greatsword | 0.1% | 0.1177% | 0.1385% | 0.163% | 0.1919% | 0.2258% | 0.2657% | 0.3127% | 0.3681% | 0.4332% | 0.5098% | 0.6% |
| Transcendent | Sky lance | 0.02% | 0.0256% | 0.0327% | 0.0419% | 0.0535% | 0.0685% | 0.0876% | 0.1121% | 0.1433% | 0.1834% | 0.2345% | 0.3% |
| Immortal | Eternal sakura | 0.004% | 0.0056% | 0.0077% | 0.0107% | 0.0149% | 0.0208% | 0.0289% | 0.0402% | 0.0558% | 0.0776% | 0.1079% | 0.15% |
| Primordial | Obsidian kunai | 0.0008% | 0.0012% | 0.0019% | 0.0029% | 0.0045% | 0.0068% | 0.0105% | 0.0162% | 0.0248% | 0.0381% | 0.0586% | 0.09% |
| Guarantee | When |
|---|---|
| Rare or better | Within 10 summons |
| Heroic or better | Within 50 summons |
| Legendary or better | Within 200 summons |
| Mythic or better | Within 1,000 summons |
4. Gear breakthroughs
When gear enhancement reaches the levels below it needs a breakthrough. On a failure the attempt's silver and materials are used and the level stays; the next success chance for the same slot and breakthrough rises by 10% (up to 100%). A success resets it.
| Breakthrough level | First success chance |
|---|---|
| Lv.40 | 70% |
| Lv.50 | 55% |
| Lv.60 | 40% |
| Lv.70 | 30% |
| Lv.80 | 20% |
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