Odds
Effective and last updated: October 13, 2026
These are the randomized items in WASD Squad and their odds. They match the odds tables in the Game and apply from app version 2.0.3. We announce any change here and in the Game first. Odds are rounded, so a column may differ from 100% by a tiny amount.
Contents
1. Pet, skill and keycap summons
Each summon costs 300 diamonds or one of that summon’s tickets. Batches of 1, 10 and 100 are drawn one at a time.
Summons paid with diamonds and with tickets have the same odds (paid and free alike). Diamonds come from purchases and play; tickets come from events, coupons and the season pass.
The grade is drawn first; within a grade every kind has the same chance.
Summon level
Each category (pets, skills, keycaps) has a summon level that rises with its total summons and raises the odds of higher grades. Each summon uses the level from just before it.
| Summon level | Total summons |
|---|---|
| LV.1 | 0 or more |
| LV.2 | 100 or more |
| LV.3 | 300 or more |
| LV.4 | 700 or more |
| LV.5 | 1,500 or more |
| LV.6 | 3,000 or more |
| LV.7 | 6,000 or more |
| LV.8 | 12,000 or more |
| LV.9 | 25,000 or more |
| LV.10 | 50,000 or more |
Odds by grade
| Grade | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Common | 40% | 37.5561% | 35.1116% | 32.667% | 30.2226% | 27.7782% | 25.3337% | 22.8892% | 20.4447% | 18% |
| Uncommon | 25% | 24.6667% | 24.3334% | 24% | 23.6667% | 23.3334% | 23% | 22.6667% | 22.3334% | 22% |
| Rare | 15% | 15.3333% | 15.6666% | 16% | 16.3333% | 16.6666% | 17% | 17.3333% | 17.6666% | 18% |
| Epic | 8% | 8.4444% | 8.8888% | 9.3333% | 9.7777% | 10.2222% | 10.6666% | 11.1111% | 11.5555% | 12% |
| Legendary | 5% | 5.4444% | 5.8888% | 6.3333% | 6.7777% | 7.2222% | 7.6666% | 8.1111% | 8.5555% | 9% |
| Mythic | 3% | 3.5555% | 4.1111% | 4.6666% | 5.2222% | 5.7777% | 6.3333% | 6.8888% | 7.4444% | 8% |
| Ancient | 2% | 2.3888% | 2.7777% | 3.1666% | 3.5555% | 3.9444% | 4.3333% | 4.7222% | 5.1111% | 5.5% |
| Transcendent | 1% | 1.2777% | 1.5555% | 1.8333% | 2.1111% | 2.3888% | 2.6666% | 2.9444% | 3.2222% | 3.5% |
| Sacred | 0.5% | 0.6666% | 0.8333% | 1% | 1.1666% | 1.3333% | 1.5% | 1.6666% | 1.8333% | 2% |
| Sovereign | 0.3% | 0.3888% | 0.4777% | 0.5666% | 0.6555% | 0.7444% | 0.8333% | 0.9222% | 1.0111% | 1.1% |
| Primordial | 0.15% | 0.2% | 0.25% | 0.3% | 0.35% | 0.4% | 0.45% | 0.5% | 0.55% | 0.6% |
| Eternal | 0.05% | 0.0777% | 0.1055% | 0.1333% | 0.1611% | 0.1888% | 0.2166% | 0.2444% | 0.2722% | 0.3% |
Kinds within a grade
The chance of one kind is its grade’s chance divided by the number of kinds in that grade. Example: at summon level 1, one mythic pet is 3% ÷ 6 = 0.5%.
| Grade | Pets (6 kinds, each grade odds ÷ 6) | Skills (3 kinds, each grade odds ÷ 3) |
|---|---|---|
| Common | Mousebot, Coolbot, Foxbot, Owlbot, Honeybot, Turtlebot | Enter Smash, Space Sweep, Help |
| Uncommon | Hamsterbot, Penguinbot, Weaselbot, Sparrowbot, Ladybugbot, Hedgehogbot | Arrow Barrage, Delete, Insert Wall |
| Rare | Squirrelbot, Sealbot, Wolfbot, Parrotbot, Butterflybot, Armadillobot | Shrink, Triple Tab Slash, Page Crush |
| Epic | Rabbitbot, Seahorsebot, Lynxbot, Pelicanbot, Dragonflybot, Pangolinbot | Dash, Burning Underline, Number Lock |
| Legendary | Meerkatbot, Dolphinbot, Leopardbot, Eaglebot, Mantisbot, Crabbot | Copy Missiles, Find Weakness, Undo |
| Mythic | Red Pandabot, Polar Bearbot, Cheetahbot, Swanbot, Rhino Beetlebot, Rhinobot | Gigantify, Cut, Snap! |
| Ancient | Monkeybot, Orcabot, Grizzlybot, Peacockbot, Stag Beetlebot, Hippobot | Select All, Print, Bold |
| Transcendent | Kangaroobot, Narwhalbot, Tigerbot, Cranebot, Scorpionbot, Elephantbot | Back Home, Letter Bomb, Window Switch |
| Sacred | Pandabot, Whalebot, Lionbot, Thunderbirdbot, Queen Beebot, Ankylobot | Refresh, Dev Tools, Show Desktop |
| Sovereign | Gorillabot, Yetibot, Griffinbot, Rocbot, Scarabbot, Tricerabot | Lock Screen, Close Tabs, Duplicate |
| Primordial | Mammothbot, Krakenbot, Fenrirbot, Garudabot, Fairybot, Golembot | Redo, Permanent Delete, Save Point |
| Eternal | Haetaebot, Azure Dragonbot, Gumihobot, Phoenixbot, Sphinxbot, Black Tortoisebot | Force Restart, Close Window, Time Stop |
Keycaps have the same 6 kinds at every grade, each grade odds ÷ 6: Golden Keycap, Shatter Keycap, Lightning Keycap, Clock Keycap, Moonlight Keycap, Vault Keycap
Mileage pick
Every summon adds 1 mileage to its category. Mileage lets you pick an item directly (no chance involved); the cost by grade is:
| Grade | Mileage |
|---|---|
| Common | 10 |
| Uncommon | 15 |
| Rare | 25 |
| Epic | 50 |
| Legendary | 90 |
| Mythic | 150 |
| Ancient | 250 |
| Transcendent | 400 |
| Sacred | 650 |
| Sovereign | 1,000 |
| Primordial | 1,600 |
| Eternal | 2,500 |
2. Gear production (assembly)
One forge ticket makes one piece of gear. Forge tickets come from play and from the forge ticket bundle in the diamond shop.
A piece’s grade, slot, stars and options are drawn with the odds below. Grade odds depend on the production level (1–55), which you raise with gold once your best stage opens it.
Odds by grade (by production level)
Every five levels the lowest grade stops coming, and its chance moves to the new lowest grade.
| Production level | Best stage that opens it | Common | Uncommon | Rare | Epic | Legendary | Mythic | Ancient | Transcendent | Sacred | Sovereign | Primordial | Eternal |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| LV.1 | 1 | 76% | 21% | 2.7% | 0.3% | - | - | - | - | - | - | - | - |
| LV.2 | 1 | 70% | 24% | 5% | 1% | - | - | - | - | - | - | - | - |
| LV.3 | 1 | 62% | 26% | 9% | 2.8% | 0.2% | - | - | - | - | - | - | - |
| LV.4 | 1 | 53.2% | 27% | 14% | 5% | 0.7% | 0.1% | - | - | - | - | - | - |
| LV.5 | 1 | - | 71% | 18% | 9% | 1.7% | 0.3% | - | - | - | - | - | - |
| LV.6 | 1 | - | 61.72% | 23% | 11.5% | 3.2% | 0.5% | 0.08% | - | - | - | - | - |
| LV.7 | 1 | - | 51.6% | 28% | 15% | 4.4% | 0.6% | 0.38% | 0.02% | - | - | - | - |
| LV.8 | 1 | - | 42.6% | 31% | 19% | 6% | 1% | 0.32% | 0.08% | - | - | - | - |
| LV.9 | 1 | - | 37.5% | 31% | 21% | 7.5% | 2% | 0.7% | 0.25% | 0.05% | - | - | - |
| LV.10 | 1 | - | - | 63% | 22% | 9% | 3.5% | 1.5% | 0.7% | 0.25% | 0.05% | - | - |
| LV.11 | 100 | - | - | 57% | 23% | 10% | 5% | 2.5% | 1.4% | 0.7% | 0.3% | 0.1% | - |
| LV.12 | 200 | - | - | 51% | 23% | 11% | 6% | 3.5% | 2.5% | 1.5% | 0.8% | 0.5% | 0.2% |
| LV.13 | 300 | - | - | 45.8% | 23.6% | 13.4% | 7% | 4% | 2.7% | 1.7% | 0.94% | 0.56% | 0.3% |
| LV.14 | 400 | - | - | 40.6% | 24.2% | 15.8% | 8% | 4.5% | 2.9% | 1.9% | 1.08% | 0.62% | 0.4% |
| LV.15 | 500 | - | - | - | 60.2% | 18.2% | 9% | 5% | 3.1% | 2.1% | 1.22% | 0.68% | 0.5% |
| LV.16 | 600 | - | - | - | 55.6% | 20.6% | 10% | 5.5% | 3.3% | 2.3% | 1.36% | 0.74% | 0.6% |
| LV.17 | 700 | - | - | - | 51% | 23% | 11% | 6% | 3.5% | 2.5% | 1.5% | 0.8% | 0.7% |
| LV.18 | 800 | - | - | - | 45.8% | 23.6% | 13.4% | 7% | 4% | 2.7% | 1.7% | 0.94% | 0.86% |
| LV.19 | 900 | - | - | - | 40.6% | 24.2% | 15.8% | 8% | 4.5% | 2.9% | 1.9% | 1.08% | 1.02% |
| LV.20 | 1,000 | - | - | - | - | 60.2% | 18.2% | 9% | 5% | 3.1% | 2.1% | 1.22% | 1.18% |
| LV.21 | 1,100 | - | - | - | - | 55.6% | 20.6% | 10% | 5.5% | 3.3% | 2.3% | 1.36% | 1.34% |
| LV.22 | 1,200 | - | - | - | - | 51% | 23% | 11% | 6% | 3.5% | 2.5% | 1.5% | 1.5% |
| LV.23 | 1,300 | - | - | - | - | 45.8% | 23.6% | 13.4% | 7% | 4% | 2.7% | 1.7% | 1.8% |
| LV.24 | 1,400 | - | - | - | - | 40.6% | 24.2% | 15.8% | 8% | 4.5% | 2.9% | 1.9% | 2.1% |
| LV.25 | 1,500 | - | - | - | - | - | 60.2% | 18.2% | 9% | 5% | 3.1% | 2.1% | 2.4% |
| LV.26 | 1,600 | - | - | - | - | - | 55.6% | 20.6% | 10% | 5.5% | 3.3% | 2.3% | 2.7% |
| LV.27 | 1,700 | - | - | - | - | - | 51% | 23% | 11% | 6% | 3.5% | 2.5% | 3% |
| LV.28 | 1,800 | - | - | - | - | - | 45.8% | 23.6% | 13.4% | 7% | 4% | 2.7% | 3.5% |
| LV.29 | 1,900 | - | - | - | - | - | 40.6% | 24.2% | 15.8% | 8% | 4.5% | 2.9% | 4% |
| LV.30 | 2,000 | - | - | - | - | - | - | 60.2% | 18.2% | 9% | 5% | 3.1% | 4.5% |
| LV.31 | 2,100 | - | - | - | - | - | - | 55.6% | 20.6% | 10% | 5.5% | 3.3% | 5% |
| LV.32 | 2,200 | - | - | - | - | - | - | 51% | 23% | 11% | 6% | 3.5% | 5.5% |
| LV.33 | 2,300 | - | - | - | - | - | - | 45.8% | 23.6% | 13.4% | 7% | 4% | 6.2% |
| LV.34 | 2,400 | - | - | - | - | - | - | 40.6% | 24.2% | 15.8% | 8% | 4.5% | 6.9% |
| LV.35 | 2,500 | - | - | - | - | - | - | - | 60.2% | 18.2% | 9% | 5% | 7.6% |
| LV.36 | 2,600 | - | - | - | - | - | - | - | 55.6% | 20.6% | 10% | 5.5% | 8.3% |
| LV.37 | 2,700 | - | - | - | - | - | - | - | 51% | 23% | 11% | 6% | 9% |
| LV.38 | 2,800 | - | - | - | - | - | - | - | 45.8% | 23.6% | 13.4% | 7% | 10.2% |
| LV.39 | 2,900 | - | - | - | - | - | - | - | 40.6% | 24.2% | 15.8% | 8% | 11.4% |
| LV.40 | 3,000 | - | - | - | - | - | - | - | - | 60.2% | 18.2% | 9% | 12.6% |
| LV.41 | 3,100 | - | - | - | - | - | - | - | - | 55.6% | 20.6% | 10% | 13.8% |
| LV.42 | 3,200 | - | - | - | - | - | - | - | - | 51% | 23% | 11% | 15% |
| LV.43 | 3,300 | - | - | - | - | - | - | - | - | 45.8% | 23.6% | 13.4% | 17.2% |
| LV.44 | 3,400 | - | - | - | - | - | - | - | - | 40.6% | 24.2% | 15.8% | 19.4% |
| LV.45 | 3,500 | - | - | - | - | - | - | - | - | - | 60.2% | 18.2% | 21.6% |
| LV.46 | 3,600 | - | - | - | - | - | - | - | - | - | 55.6% | 20.6% | 23.8% |
| LV.47 | 3,700 | - | - | - | - | - | - | - | - | - | 51% | 23% | 26% |
| LV.48 | 3,800 | - | - | - | - | - | - | - | - | - | 45.8% | 23.6% | 30.6% |
| LV.49 | 3,900 | - | - | - | - | - | - | - | - | - | 40.6% | 24.2% | 35.2% |
| LV.50 | 4,000 | - | - | - | - | - | - | - | - | - | - | 60.2% | 39.8% |
| LV.51 | 4,100 | - | - | - | - | - | - | - | - | - | - | 55.6% | 44.4% |
| LV.52 | 4,200 | - | - | - | - | - | - | - | - | - | - | 51% | 49% |
| LV.53 | 4,300 | - | - | - | - | - | - | - | - | - | - | 45.8% | 54.2% |
| LV.54 | 4,400 | - | - | - | - | - | - | - | - | - | - | 40.6% | 59.4% |
| LV.55 | 4,500 | - | - | - | - | - | - | - | - | - | - | - | 100% |
Pity
- If 19 productions in a row bring nothing rare or better, the 20th is rare or better.
- If 79 productions in a row bring nothing epic or better, the 80th is epic or better.
- On a pity roll, the chance of any grade below the guaranteed one moves to that grade; higher grades keep their chances.
Slot
Each of these 10 slots has the same chance, 10%: Housing Armor, Keycap Helm, Switch Core, Stabilizer Boots, Circuit Badge, Ribbon Cape, Contact Gloves, Metal Pauldrons, RGB Module, Plate Shield
Stars
| Production level | 1 star | 2 stars | 3 stars | 4 stars | 5 stars |
|---|---|---|---|---|---|
| 1–4 | 55% | 28% | 12% | 4% | 1% |
| 5–8 | 45% | 30% | 17% | 6% | 2% |
| 9 and up | 35% | 30% | 22% | 10% | 3% |
Options
- Option lines by grade: Common–Rare 1, Epic–Mythic 2, Ancient–Sacred 3, Sovereign–Eternal 4.
- Each line draws one of the 7 effects below with equal chance, leaving out effects already on the piece.
- A value is the grade’s best value with a 3% chance; otherwise (97%) every value from the lowest up to, but not including, the best is equally likely, in 0.01% steps.
- Rerolling options with data cubes redraws the unlocked lines with the same rules.
| Grade | Attack | Health | Boss damage | Skill damage | Crit damage | Basic damage | Gold |
|---|---|---|---|---|---|---|---|
| Common | 0.25% ~ 0.5% | 0.25% ~ 0.5% | 0.5% ~ 1% | 0.5% ~ 1% | 0.5% ~ 1% | 0.25% ~ 0.5% | 0.1% ~ 0.2% |
| Uncommon | 0.5% ~ 1% | 0.5% ~ 1% | 1% ~ 2% | 1% ~ 2% | 1% ~ 2% | 0.5% ~ 1% | 0.2% ~ 0.4% |
| Rare | 0.75% ~ 1.5% | 0.75% ~ 1.5% | 1.5% ~ 3% | 1.5% ~ 3% | 1.5% ~ 3% | 0.75% ~ 1.5% | 0.3% ~ 0.6% |
| Epic | 1% ~ 2% | 1% ~ 2% | 2% ~ 4% | 2% ~ 4% | 2% ~ 4% | 1% ~ 2% | 0.4% ~ 0.8% |
| Legendary | 1.25% ~ 2.5% | 1.25% ~ 2.5% | 2.5% ~ 5% | 2.5% ~ 5% | 2.5% ~ 5% | 1.25% ~ 2.5% | 0.5% ~ 1% |
| Mythic | 1.5% ~ 3% | 1.5% ~ 3% | 3% ~ 6% | 3% ~ 6% | 3% ~ 6% | 1.5% ~ 3% | 0.6% ~ 1.2% |
| Ancient | 1.75% ~ 3.5% | 1.75% ~ 3.5% | 3.5% ~ 7% | 3.5% ~ 7% | 3.5% ~ 7% | 1.75% ~ 3.5% | 0.7% ~ 1.4% |
| Transcendent | 2% ~ 4% | 2% ~ 4% | 4% ~ 8% | 4% ~ 8% | 4% ~ 8% | 2% ~ 4% | 0.8% ~ 1.6% |
| Sacred | 2.25% ~ 4.5% | 2.25% ~ 4.5% | 4.5% ~ 9% | 4.5% ~ 9% | 4.5% ~ 9% | 2.25% ~ 4.5% | 0.9% ~ 1.8% |
| Sovereign | 2.5% ~ 5% | 2.5% ~ 5% | 5% ~ 10% | 5% ~ 10% | 5% ~ 10% | 2.5% ~ 5% | 1% ~ 2% |
| Primordial | 2.75% ~ 5.5% | 2.75% ~ 5.5% | 5.5% ~ 11% | 5.5% ~ 11% | 5.5% ~ 11% | 2.75% ~ 5.5% | 1.1% ~ 2.2% |
| Eternal | 3% ~ 6% | 3% ~ 6% | 6% ~ 12% | 6% ~ 12% | 6% ~ 12% | 3% ~ 6% | 1.2% ~ 2.4% |
3. Gear synthesis
Synthesizing three pieces with the same slot, grade and stars makes one piece with one more star, with the success chance below. On a failure all three pieces are used up and no gear is made.
| Gear grade | Success chance |
|---|---|
| Common | 100% |
| Uncommon | 100% |
| Rare | 100% |
| Epic | 100% |
| Legendary | 100% |
| Mythic | 90% |
| Ancient | 85% |
| Transcendent | 80% |
| Sacred | 75% |
| Sovereign | 70% |
| Primordial | 65% |
| Eternal | 60% |
4. Circuit tuning
Data cubes redraw the unlocked circuit slots. Each slot gets a grade and a stat effect.
Grade odds follow the circuit rank (1–12), which rises with your total assemblies.
The stat effect is drawn with equal chance among the effects you have unlocked with stat upgrades (up to 20).
| Circuit rank | Total assemblies | Common | Uncommon | Rare | Epic | Legendary | Mythic | Ancient | Transcendent | Sacred | Sovereign | Primordial | Eternal |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| LV.1 | 0 | 76% | 21% | 2.7% | 0.3% | - | - | - | - | - | - | - | - |
| LV.2 | 40 | 70% | 24% | 5% | 1% | - | - | - | - | - | - | - | - |
| LV.3 | 120 | 62% | 26% | 9% | 2.8% | 0.2% | - | - | - | - | - | - | - |
| LV.4 | 300 | 53.2% | 27% | 14% | 5% | 0.7% | 0.1% | - | - | - | - | - | - |
| LV.5 | 700 | 44% | 27% | 18% | 9% | 1.7% | 0.3% | - | - | - | - | - | - |
| LV.6 | 1,500 | 34.72% | 27% | 23% | 11.5% | 3.2% | 0.5% | 0.08% | - | - | - | - | - |
| LV.7 | 3,000 | 26.6% | 25% | 28% | 15% | 4.4% | 0.6% | 0.38% | 0.02% | - | - | - | - |
| LV.8 | 6,000 | 19.6% | 23% | 31% | 19% | 6% | 1% | 0.32% | 0.08% | - | - | - | - |
| LV.9 | 10,000 | 16.5% | 21% | 31% | 21% | 7.5% | 2% | 0.7% | 0.25% | 0.05% | - | - | - |
| LV.10 | 16,000 | 14% | 19% | 30% | 22% | 9% | 3.5% | 1.5% | 0.7% | 0.25% | 0.05% | - | - |
| LV.11 | 24,000 | 12% | 17% | 28% | 23% | 10% | 5% | 2.5% | 1.4% | 0.7% | 0.3% | 0.1% | - |
| LV.12 | 36,000 | 10% | 15% | 26% | 23% | 11% | 6% | 3.5% | 2.5% | 1.5% | 0.8% | 0.5% | 0.2% |
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