Odds

Effective and last updated: October 13, 2026

These are the randomized items in WASD Squad and their odds. They match the odds tables in the Game and apply from app version 2.0.3. We announce any change here and in the Game first. Odds are rounded, so a column may differ from 100% by a tiny amount.

Contents

1. Pet, skill and keycap summons

Each summon costs 300 diamonds or one of that summon’s tickets. Batches of 1, 10 and 100 are drawn one at a time.

Summons paid with diamonds and with tickets have the same odds (paid and free alike). Diamonds come from purchases and play; tickets come from events, coupons and the season pass.

The grade is drawn first; within a grade every kind has the same chance.

Summon level

Each category (pets, skills, keycaps) has a summon level that rises with its total summons and raises the odds of higher grades. Each summon uses the level from just before it.

Summon levelTotal summons
LV.10 or more
LV.2100 or more
LV.3300 or more
LV.4700 or more
LV.51,500 or more
LV.63,000 or more
LV.76,000 or more
LV.812,000 or more
LV.925,000 or more
LV.1050,000 or more

Odds by grade

GradeLV.1LV.2LV.3LV.4LV.5LV.6LV.7LV.8LV.9LV.10
Common40%37.5561%35.1116%32.667%30.2226%27.7782%25.3337%22.8892%20.4447%18%
Uncommon25%24.6667%24.3334%24%23.6667%23.3334%23%22.6667%22.3334%22%
Rare15%15.3333%15.6666%16%16.3333%16.6666%17%17.3333%17.6666%18%
Epic8%8.4444%8.8888%9.3333%9.7777%10.2222%10.6666%11.1111%11.5555%12%
Legendary5%5.4444%5.8888%6.3333%6.7777%7.2222%7.6666%8.1111%8.5555%9%
Mythic3%3.5555%4.1111%4.6666%5.2222%5.7777%6.3333%6.8888%7.4444%8%
Ancient2%2.3888%2.7777%3.1666%3.5555%3.9444%4.3333%4.7222%5.1111%5.5%
Transcendent1%1.2777%1.5555%1.8333%2.1111%2.3888%2.6666%2.9444%3.2222%3.5%
Sacred0.5%0.6666%0.8333%1%1.1666%1.3333%1.5%1.6666%1.8333%2%
Sovereign0.3%0.3888%0.4777%0.5666%0.6555%0.7444%0.8333%0.9222%1.0111%1.1%
Primordial0.15%0.2%0.25%0.3%0.35%0.4%0.45%0.5%0.55%0.6%
Eternal0.05%0.0777%0.1055%0.1333%0.1611%0.1888%0.2166%0.2444%0.2722%0.3%

Kinds within a grade

The chance of one kind is its grade’s chance divided by the number of kinds in that grade. Example: at summon level 1, one mythic pet is 3% ÷ 6 = 0.5%.

GradePets (6 kinds, each grade odds ÷ 6)Skills (3 kinds, each grade odds ÷ 3)
CommonMousebot, Coolbot, Foxbot, Owlbot, Honeybot, TurtlebotEnter Smash, Space Sweep, Help
UncommonHamsterbot, Penguinbot, Weaselbot, Sparrowbot, Ladybugbot, HedgehogbotArrow Barrage, Delete, Insert Wall
RareSquirrelbot, Sealbot, Wolfbot, Parrotbot, Butterflybot, ArmadillobotShrink, Triple Tab Slash, Page Crush
EpicRabbitbot, Seahorsebot, Lynxbot, Pelicanbot, Dragonflybot, PangolinbotDash, Burning Underline, Number Lock
LegendaryMeerkatbot, Dolphinbot, Leopardbot, Eaglebot, Mantisbot, CrabbotCopy Missiles, Find Weakness, Undo
MythicRed Pandabot, Polar Bearbot, Cheetahbot, Swanbot, Rhino Beetlebot, RhinobotGigantify, Cut, Snap!
AncientMonkeybot, Orcabot, Grizzlybot, Peacockbot, Stag Beetlebot, HippobotSelect All, Print, Bold
TranscendentKangaroobot, Narwhalbot, Tigerbot, Cranebot, Scorpionbot, ElephantbotBack Home, Letter Bomb, Window Switch
SacredPandabot, Whalebot, Lionbot, Thunderbirdbot, Queen Beebot, AnkylobotRefresh, Dev Tools, Show Desktop
SovereignGorillabot, Yetibot, Griffinbot, Rocbot, Scarabbot, TricerabotLock Screen, Close Tabs, Duplicate
PrimordialMammothbot, Krakenbot, Fenrirbot, Garudabot, Fairybot, GolembotRedo, Permanent Delete, Save Point
EternalHaetaebot, Azure Dragonbot, Gumihobot, Phoenixbot, Sphinxbot, Black TortoisebotForce Restart, Close Window, Time Stop

Keycaps have the same 6 kinds at every grade, each grade odds ÷ 6: Golden Keycap, Shatter Keycap, Lightning Keycap, Clock Keycap, Moonlight Keycap, Vault Keycap

Mileage pick

Every summon adds 1 mileage to its category. Mileage lets you pick an item directly (no chance involved); the cost by grade is:

GradeMileage
Common10
Uncommon15
Rare25
Epic50
Legendary90
Mythic150
Ancient250
Transcendent400
Sacred650
Sovereign1,000
Primordial1,600
Eternal2,500

2. Gear production (assembly)

One forge ticket makes one piece of gear. Forge tickets come from play and from the forge ticket bundle in the diamond shop.

A piece’s grade, slot, stars and options are drawn with the odds below. Grade odds depend on the production level (1–55), which you raise with gold once your best stage opens it.

Odds by grade (by production level)

Every five levels the lowest grade stops coming, and its chance moves to the new lowest grade.

Production levelBest stage that opens itCommonUncommonRareEpicLegendaryMythicAncientTranscendentSacredSovereignPrimordialEternal
LV.1176%21%2.7%0.3%--------
LV.2170%24%5%1%--------
LV.3162%26%9%2.8%0.2%-------
LV.4153.2%27%14%5%0.7%0.1%------
LV.51-71%18%9%1.7%0.3%------
LV.61-61.72%23%11.5%3.2%0.5%0.08%-----
LV.71-51.6%28%15%4.4%0.6%0.38%0.02%----
LV.81-42.6%31%19%6%1%0.32%0.08%----
LV.91-37.5%31%21%7.5%2%0.7%0.25%0.05%---
LV.101--63%22%9%3.5%1.5%0.7%0.25%0.05%--
LV.11100--57%23%10%5%2.5%1.4%0.7%0.3%0.1%-
LV.12200--51%23%11%6%3.5%2.5%1.5%0.8%0.5%0.2%
LV.13300--45.8%23.6%13.4%7%4%2.7%1.7%0.94%0.56%0.3%
LV.14400--40.6%24.2%15.8%8%4.5%2.9%1.9%1.08%0.62%0.4%
LV.15500---60.2%18.2%9%5%3.1%2.1%1.22%0.68%0.5%
LV.16600---55.6%20.6%10%5.5%3.3%2.3%1.36%0.74%0.6%
LV.17700---51%23%11%6%3.5%2.5%1.5%0.8%0.7%
LV.18800---45.8%23.6%13.4%7%4%2.7%1.7%0.94%0.86%
LV.19900---40.6%24.2%15.8%8%4.5%2.9%1.9%1.08%1.02%
LV.201,000----60.2%18.2%9%5%3.1%2.1%1.22%1.18%
LV.211,100----55.6%20.6%10%5.5%3.3%2.3%1.36%1.34%
LV.221,200----51%23%11%6%3.5%2.5%1.5%1.5%
LV.231,300----45.8%23.6%13.4%7%4%2.7%1.7%1.8%
LV.241,400----40.6%24.2%15.8%8%4.5%2.9%1.9%2.1%
LV.251,500-----60.2%18.2%9%5%3.1%2.1%2.4%
LV.261,600-----55.6%20.6%10%5.5%3.3%2.3%2.7%
LV.271,700-----51%23%11%6%3.5%2.5%3%
LV.281,800-----45.8%23.6%13.4%7%4%2.7%3.5%
LV.291,900-----40.6%24.2%15.8%8%4.5%2.9%4%
LV.302,000------60.2%18.2%9%5%3.1%4.5%
LV.312,100------55.6%20.6%10%5.5%3.3%5%
LV.322,200------51%23%11%6%3.5%5.5%
LV.332,300------45.8%23.6%13.4%7%4%6.2%
LV.342,400------40.6%24.2%15.8%8%4.5%6.9%
LV.352,500-------60.2%18.2%9%5%7.6%
LV.362,600-------55.6%20.6%10%5.5%8.3%
LV.372,700-------51%23%11%6%9%
LV.382,800-------45.8%23.6%13.4%7%10.2%
LV.392,900-------40.6%24.2%15.8%8%11.4%
LV.403,000--------60.2%18.2%9%12.6%
LV.413,100--------55.6%20.6%10%13.8%
LV.423,200--------51%23%11%15%
LV.433,300--------45.8%23.6%13.4%17.2%
LV.443,400--------40.6%24.2%15.8%19.4%
LV.453,500---------60.2%18.2%21.6%
LV.463,600---------55.6%20.6%23.8%
LV.473,700---------51%23%26%
LV.483,800---------45.8%23.6%30.6%
LV.493,900---------40.6%24.2%35.2%
LV.504,000----------60.2%39.8%
LV.514,100----------55.6%44.4%
LV.524,200----------51%49%
LV.534,300----------45.8%54.2%
LV.544,400----------40.6%59.4%
LV.554,500-----------100%

Pity

Slot

Each of these 10 slots has the same chance, 10%: Housing Armor, Keycap Helm, Switch Core, Stabilizer Boots, Circuit Badge, Ribbon Cape, Contact Gloves, Metal Pauldrons, RGB Module, Plate Shield

Stars

Production level1 star2 stars3 stars4 stars5 stars
1–455%28%12%4%1%
5–845%30%17%6%2%
9 and up35%30%22%10%3%

Options

GradeAttackHealthBoss damageSkill damageCrit damageBasic damageGold
Common0.25% ~ 0.5%0.25% ~ 0.5%0.5% ~ 1%0.5% ~ 1%0.5% ~ 1%0.25% ~ 0.5%0.1% ~ 0.2%
Uncommon0.5% ~ 1%0.5% ~ 1%1% ~ 2%1% ~ 2%1% ~ 2%0.5% ~ 1%0.2% ~ 0.4%
Rare0.75% ~ 1.5%0.75% ~ 1.5%1.5% ~ 3%1.5% ~ 3%1.5% ~ 3%0.75% ~ 1.5%0.3% ~ 0.6%
Epic1% ~ 2%1% ~ 2%2% ~ 4%2% ~ 4%2% ~ 4%1% ~ 2%0.4% ~ 0.8%
Legendary1.25% ~ 2.5%1.25% ~ 2.5%2.5% ~ 5%2.5% ~ 5%2.5% ~ 5%1.25% ~ 2.5%0.5% ~ 1%
Mythic1.5% ~ 3%1.5% ~ 3%3% ~ 6%3% ~ 6%3% ~ 6%1.5% ~ 3%0.6% ~ 1.2%
Ancient1.75% ~ 3.5%1.75% ~ 3.5%3.5% ~ 7%3.5% ~ 7%3.5% ~ 7%1.75% ~ 3.5%0.7% ~ 1.4%
Transcendent2% ~ 4%2% ~ 4%4% ~ 8%4% ~ 8%4% ~ 8%2% ~ 4%0.8% ~ 1.6%
Sacred2.25% ~ 4.5%2.25% ~ 4.5%4.5% ~ 9%4.5% ~ 9%4.5% ~ 9%2.25% ~ 4.5%0.9% ~ 1.8%
Sovereign2.5% ~ 5%2.5% ~ 5%5% ~ 10%5% ~ 10%5% ~ 10%2.5% ~ 5%1% ~ 2%
Primordial2.75% ~ 5.5%2.75% ~ 5.5%5.5% ~ 11%5.5% ~ 11%5.5% ~ 11%2.75% ~ 5.5%1.1% ~ 2.2%
Eternal3% ~ 6%3% ~ 6%6% ~ 12%6% ~ 12%6% ~ 12%3% ~ 6%1.2% ~ 2.4%

3. Gear synthesis

Synthesizing three pieces with the same slot, grade and stars makes one piece with one more star, with the success chance below. On a failure all three pieces are used up and no gear is made.

Gear gradeSuccess chance
Common100%
Uncommon100%
Rare100%
Epic100%
Legendary100%
Mythic90%
Ancient85%
Transcendent80%
Sacred75%
Sovereign70%
Primordial65%
Eternal60%

4. Circuit tuning

Data cubes redraw the unlocked circuit slots. Each slot gets a grade and a stat effect.

Grade odds follow the circuit rank (1–12), which rises with your total assemblies.

The stat effect is drawn with equal chance among the effects you have unlocked with stat upgrades (up to 20).

Circuit rankTotal assembliesCommonUncommonRareEpicLegendaryMythicAncientTranscendentSacredSovereignPrimordialEternal
LV.1076%21%2.7%0.3%--------
LV.24070%24%5%1%--------
LV.312062%26%9%2.8%0.2%-------
LV.430053.2%27%14%5%0.7%0.1%------
LV.570044%27%18%9%1.7%0.3%------
LV.61,50034.72%27%23%11.5%3.2%0.5%0.08%-----
LV.73,00026.6%25%28%15%4.4%0.6%0.38%0.02%----
LV.86,00019.6%23%31%19%6%1%0.32%0.08%----
LV.910,00016.5%21%31%21%7.5%2%0.7%0.25%0.05%---
LV.1016,00014%19%30%22%9%3.5%1.5%0.7%0.25%0.05%--
LV.1124,00012%17%28%23%10%5%2.5%1.4%0.7%0.3%0.1%-
LV.1236,00010%15%26%23%11%6%3.5%2.5%1.5%0.8%0.5%0.2%

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